QZDoom 1.3.0 released

Posted by Rachael on 19 March 2017 at 22:56.
This is following GZDoom's 2.4.0 release.
  • Updated to GZDoom 2.4.0
  • LLVM dependency completely removed
  • Dynamic Lights almost fully implemented in software renderer
  • Shadowmaps for OpenGL

QZDoom - Version 1.2.2 released!

Posted by Rachael on 11 January 2017 at 18:11.
Following GZDoom's point release.

QZDoom - Version 1.2.1 released!

Posted by Rachael on 7 January 2017 at 17:27.
This release includes fixes to bring it in line with GZDoom 2.3.1.

Additional fix:
  • Fixed a memory allocation error in the software renderer that was causing frame rates to tank.

QZDoom - Version 1.2.0 released!

Posted by Rachael on 1 January 2017 at 15:27.
This version of QZDoom is based on the software rendering code from before the major refactoring, but includes all of GZDoom 2.3.0's enhancements, plus the A_M_Refire fix.

QZDoom - Version 1.0 released!

Posted by Rachael on 30 October 2016 at 02:22.
This is the newest release for QZDoom!

Mostly, it's a stability and fixes release, fixing a few bugs encountered since 0.1 and also prevents certain read access violations from crashing the game.

Another reason for this release, however, also, is the pending ZScript merge coming. We figured that the ZDoom code base is not going to be any more stable than it is now for a couple of weeks to months, at least, so this was as good a time as any to put this out before that happens.

Also included, obviously, are the latest ZDoom and GZDoom improvements and fixes that have occurred since the 0.1 release.