QZDoom - Version 1.2.2 released!

Posted by Rachael on 11 January 2017 at 10:11.
Following GZDoom's point release.

QZDoom - Version 1.2.1 released!

Posted by Rachael on 7 January 2017 at 09:27.
This release includes fixes to bring it in line with GZDoom 2.3.1.

Additional fix:
  • Fixed a memory allocation error in the software renderer that was causing frame rates to tank.

QZDoom - Version 1.2.0 released!

Posted by Rachael on 1 January 2017 at 07:27.
This version of QZDoom is based on the software rendering code from before the major refactoring, but includes all of GZDoom 2.3.0's enhancements, plus the A_M_Refire fix.

QZDoom - Version 1.0 released!

Posted by Rachael on 29 October 2016 at 19:22.
This is the newest release for QZDoom!

Mostly, it's a stability and fixes release, fixing a few bugs encountered since 0.1 and also prevents certain read access violations from crashing the game.

Another reason for this release, however, also, is the pending ZScript merge coming. We figured that the ZDoom code base is not going to be any more stable than it is now for a couple of weeks to months, at least, so this was as good a time as any to put this out before that happens.

Also included, obviously, are the latest ZDoom and GZDoom improvements and fixes that have occurred since the 0.1 release.


QZDoom 0.1 released

Posted by Rachael on 18 October 2016 at 10:59.
This is an exciting milestone for the QZDoom project - it is now on its first official release!

There have been many fixes and improvements since the first Alpha version was released only a month or so ago, and the code has matured and stabilized immensely since then.

Of course, this isn't the end of the line for QZDoom! Many more features and improvements are planned. So head to the Downloads page and check it out!